You have created your map, but the viewport seems... off. In simple terms, the map is not showing the area you want to, as you wish to focus in a different area entirely, opt for a different zoom level, or both. In the following steps, we will guide you through the different options for setting and adjusting the initial viewport.
TIP: In a hurry? You might want to create a single-slide story to speed things up. You can learn more about this here.
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The Auto option, which is the default setting, automatically sets the viewport to include every visible object, either marker or point.
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TIP: Pitch is the amount of vertical rotation to apply to the map when it first loads, with zero creating a totally flat map. Increasing the value to anything larger than that that can create the illusion of a 3D perspective. Bearing is the direction the map would face upon initial load. Set to zero, the map will face north, while set to 180 it will face south, and so on.
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If you wish to set a custom longitude, latitude and zoom, opt for the Centroid option.
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TIP: A handy way to use this setting is by finding a point and using it as an "anchor". Do you want to set the map to focus on South Africa, for example? Find the coordinates of a city in South Africa, preferably located in the center of the region you wish to display, using sites like latlong.net, and enter them in the Latitude and Longitude boxes.
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The Ζoom setting enables you to control the initial zoom level of your map, allowing further customization of the initial viewport.
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Moreover, by choosing the Custom setting of the Resize by aspect ratio options, you can set a custom width and height that the aspect ratio will be based on.
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Through the Bounds setting, you can specify a set of coordinates, creating a custom bounding box for the initial viewport.
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If you want the whole world to display in the initial viewport regardless of points/markers or other settings, choose World.
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Through the Viewport limits settings, you can set a maximum and minimum zoom level.
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Moreover, you can restrict the viewport within a specific bounding box by enabling the Limit viewport bounds settings, and specifying the coordinates of the four "corners" of the box.